Ray Caster
Reviving Classic Gaming: A Ray Caster Project Inspired by Doom for DOS
Inspired by the revolutionary technology behind classic games like Doom for DOS. This engine brings the essence of early 3D gaming into a modern development environment, combining nostalgia with powerful new features to create an immersive and customizable experience.
Cutting-Edge Features
My ray caster engine is designed to provide a robust and flexible platform for creating 3D environments. It supports essential features that enhance both gameplay and development efficiency:
Collision Detection: Navigate the 3D space with confidence, knowing that the engine accurately detects and responds to collisions. This ensures a realistic and interactive environment where players can interact with objects and walls naturally.
Mini Map: A built-in mini map feature allows for easy navigation and orientation within the game world. This visual aid helps players understand their surroundings and enhances their overall experience.
Configurable Resolution, Depth, and View Angle: Tailor the visual experience to your needs with adjustable settings for resolution, rendering depth, and view angle range. Whether you're aiming for a high-definition display or a retro feel, the engine adapts to deliver the desired aesthetics and performance.